This class requires DM approval by submitting an application.
The swiftblade is an excellent choice for martially-orientated arcane spellcasters. Although the swiftblade requires spellcasting compromises, it does empower the character with the ability to switch between melee and spell combat. When compared to more studious arcane practitioners, swiftblades are better able to survive encounters after all their spells have been used for the day. This allows the members of this prestige class to fill multiple rolls within an adventuring party.
While most swiftblades are resolved to lives of danger and excitement, some darker members of this prestige class resort to working as assassins. It's also not uncommon to find swiftblades among rangers and scouts, as they are well suited to skirmish warfare.
Feats: Dodge, Mobility.
Weapon Proficiency: Bard, Elf, or Martial.
Base Attack Bonus:3
Skills: Concentration 6, Spellcraft 6.
Spellcasting: Able to cast 3rd level arcane spells.
Spell Known: Haste
Hit Die: d6
Base Attack Bonus: High.
High Saves: Reflex, Will.
Weapon Proficiencies: None.
Armor Proficiencies: None.
Skill Points: 4 + Int modifier.
Class Skills: Bluff, Craft Weapon, Craft Armor, Craft Alchemy, Concentration, Diplomacy, Listen, Lore, Parry, Spellcraft, Spot, Tumble.
Level 1: Bonus Feat: Spring Attack, Swift Surge (+1 AB, +1 Dodge AC, +1 Reflex Save), Spellcasting Progression
Level 4: Arcane Reflexes
Level 7: Bonus Feat: Uncanny Dodge, Swift Surge (+2 AB, +2 Dodge AC, +2 Reflex Save, +d6 damage)
Level 10: Swift Surge (+2 AB, +2 Dodge AC, +2 Reflex Save, +2d6 damage)
Spellcasting:At levels 2,4,6,8, and 10 you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. If you had more than one arcane spellcasting class before becoming a swiftblade, you must decide which class gains the increased casting ability.
Spring Attack: At 1st level you gain the bonus feat Spring Attack.
Arcane Reflexes: At 4th level, you infuse the energy of previous haste castings into your natural reaction time. This grants the bonus feat Improved Initiative.
Uncanny Dodge: At 7th level you gain the bonus feat Uncanny Dodge.
Swift Surge: Your body is augmented with the residual energy of previous haste castings. You gain a +1 bonus on attack rolls, a +1 dodge bonus to AC, and a +1 bonus to Reflex saves. At 7th level, these bonuses increase to +2 and you deal an extra 1d6 points of damage. At 10th level you gain 2d6 points of bonus damage. These bonuses stack with the bonuses gained from the haste spell.