FANDOM


Scout

Any force on the move, whether it's an army or an adventuring group, needs information about what's ahead and what's behind and, more important, time to prepare for battle. A scout can navigate difficult terrain at good speed, and she specializes in seeing her foe before the opponent ever detects her presence. In a dungeon or in the wild, a scout is seen only when she wants to be.

This is a base class and has 30 levels.


Class Features:

- Hit Die: d8

- Base Attack Bonus: Medium.

- High Saves: Ref.

- Weapon Proficiencies: All Simple and Rogue weapons.

- Armor Proficiencies: Light armor.

- Skill Points: 8 + Int modifier.

- Class Skills: Craft Armor, Craft Weapon, Craft Trap, Diplomacy, Disable Device, Heal, Hide, Listen, Lore, Move Silently, Search, Set Trap, Spot, Survival, and Tumble.


Class Abilities:

Level 1: Sneak Attack +1d6, Trapfinding
Level 2: Battle Fortitude, Uncanny Dodge
Level 3: Dash, Swashbuckler Dodge +1 AC, Trackless Step
Level 4: Bonus Feat
Level 5: Evasion, Sneak Attack +2d6
Level 6:
Level 7: Swashbuckler Dodge +2 AC
Level 8: Bonus Feat, Camouflage
Level 9: Sneak Attack +3d6
Level 10:
Level 11: Swashbuckler Dodge +3 AC, Improved Initiative
Level 12: Bonus Feat
Level 13: Sneak Attack +4d6
Level 14: Hide in Plain Sight
Level 15: Swashbuckler Dodge +4 AC, Skirmisher
Level 16: Bonus Feat
Level 17: Sneak Attack +5d6
Level 18: Free Movement
Level 19: Swashbuckler Dodge +5 AC
Level 20: Bonus Feat, Blind-Fight
Level 21: Sneak Attack +6d6
Level 22:
Level 23: Bonus Epic Feat, Swashbuckler Dodge +6 AC
Level 24:
Level 25: Sneak Attack +7d6
Level 26: Bonus Epic Feat
Level 27: Skirmish +1 AC
Level 28:
Level 29: Bonus Epic Feat, Sneak Attack +8d6
Level 30:

Scouts gain bonus epic feats at 23rd, 26th, and 29th level.

- Battle Fortitude: At 2nd level, a scout gains a +1 bonus on Fortitude saves. This bonus increases to +2 at 11th, +3 at 20th, and +4 at 29th.

- Skirmisher: At 15th level, a Scout is consider a master skirmisher and qualifies for feats which require this title (Epic Skirmish I - V).

- Free Movement: At 18th level and higher, a scout can slip out of bonds, grapples, and even the effects of confining spells easily. This ability duplicates the effect of a freedom of movement spell, except that it is always active.

- Skirmish: At 27th level, a scout gains a +1 dodge AC bonus.

Scout, Wilderness Stalker, and Swashbuckler levels stack for determining your Swashbuckler Dodge ability.

New Feats: Swift Ambusher, Swift Hunter

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.