The Red Wizards are the masters of Thay. They focus on a school of magic more intently than any specialist, achieving incredible mastery of magic within a very narrow focus.
Alignment: Any nongood.
Skills: Spellcraft 8 ranks.
Feats: One metamagic or item creation feat (other than Scribe Scroll), Spell Penetration, Greater Spell Penetration.
Spellcasting: Must be a specialist wizard and able to cast 3rd-level arcane spells.
Hit Die: d4
Base Attack Bonus: Low.
High Saves: Will
Weapon Proficiencies: Red Wizards gain no weapon proficiencies.
Armor Proficiencies: Red Wizards gain no armor proficiencies.
Skill Points:2 + Int Modifier.
Class Skills: Bluff, Concentration, Craft Alchemy, Intimidate, Lore, and Spellcraft.
Spells per Day/Spells Known: When a new Red Wizard level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in wizard. Red Wizard arcane spell progression cannot be applied to other classes, such as sorcerers or bards.
Enhanced Specialization: Upon becoming a Red Wizard, the character becomes even more skilled at casting spells from his chosen school of specialization. The Difficulty Check for saves against spells cast from the specialist school is increased by +1, and the Red Wizard receives +1 to his caster level when attempting to penetrate spell resistance when casting a spell from the specialist school.
Specialist Defense: A Red Wizard gains a bonus on saving throws against spells from his specialist school. This bonus is +1 at 1st level, +2 at 3rd level, +3 at 7th level, and +4 at 9th level.
Spell Power: At 2nd level, the Red Wizard's effective caster level for determining level-dependent variable checks is increased by +1. This bonus increases by +1 at every even Red Wizard level (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).
Wizard Bonus Feat: At 5th level, the Red Wizard gains a bonus metamagic or item creation feat. The Red Wizard gains an additional metamagic or item creation feat at 10th level.