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Dread pirate

An example of a dread pirate

Thugs and cutthroats in every port lay claim to the title "pirate," but actually making a fortune through piracy is no easy task. A dread pirate, however, has mastered every aspect of larceny on the high seas.

Some dread pirates accomplish their goals through fear, killing indiscriminately and ruling their ships at rapier-point. Others minimize bloodshed and exhibit a curious sort of chivalry.

A dread pirate's lifestyle is ideal for most rogues, because the job requires a number of skills that other classes don't have the time or inclination to learn.


Requirements

Alignment: Any nonlawful.

Base Attack Bonus: +4.

Feats: Weapon Finesse.

Skills: Appraise 8, Lore 8.


Class Features:

- Hit Die: d8

- Base Attack Bonus: High.

- High Saves: Ref.

- Weapon Proficiencies: All simple and martial.

- Armor Proficiencies: Light armor.

- Skill Points: 6 + Int modifier.

- Class Skills: Appraise, Bluff, Craft Armor, Craft Weapon, Intimidate, Listen, Lore, Perform, Search, Sleight of Hand, Spot, and Tumble.


Class Abilities:

Level 1: Two Weapon Fighting

Level 2: Fearsome Reputation +2

Level 3: Rally the Crew +1

Level 4: Spring Attack

Level 5: Luck of Heroes

Level 6: Fearsome Reputation +4

Level 7: Rally the Crew +2

Level 8: Skill Focus (Tumble)

Level 9: Fight to the Death

Level 10: Fearsome Reputation +6, Leadership


- Fearsome Reputation: By the time he attains 2nd level, a dread pirate has developed a reputation on the high seas and gains a +2 bonus on Diplomacy checks. This bonus increases to +4 at 6th level and to +6 at 10th level.

- Rally the Crew: Starting at 3rd level, a dread pirate can inspire his allies (including himself) to great bravery in combat once per day. This inspiration grants them a +1 bonus on saving throws against charm and fear effects, a +1 attack bonus, and a +1 bonus on weapon damage rolls. This is an instantly activated ability and lasts for 1 minute per class level. At 7th level, a dread pirate can use this ability twice per day, and the bonus increases to +2. Rally the Crew can not be used while Inspire Courage is active.

If a dread pirate has the inspire courage bardic music ability, he adds this bonus whenever he uses the inspire courage ability. For example, an 8th-level bard/3rd-level dread pirate would provide a +3 bonus on attack rolls and weapon damage rolls.

- Fight to the Death: Fight to the Death: At 9th level and higher, a dread pirate can inspire his allies to carry on against tremendous odds. Each ally affected gains temporary hit points equal to 10 + the dread pirate's Cha bonus (minimum 10), gains a dodge bonus to Armor Class equal to the dread pirate's Cha bonus (minimum +1), and gains a number of bonus hit points equal to their level. These bonuses last for 1 round per dread pirate level.